In exceptionally simple terms, there are three basic strategies used. You must be agile enough to hop between game plans quickly as the action of the game unfolds.
The Blockade
This comprises of building a 6-thick wall of pieces, or at a minimum as thick as you can manage, to lock in your competitor’s checkers that are located on your 1-point. This is judged to be the most acceptable procedure at the start of the match. You can build the wall anyplace inbetween your eleven-point and your 2-point and then shift it into your home board as the match continues.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your challenger on the bar. i.e., if your opposer tosses an early 2 and moves one piece from your one-point to your three-point and you then toss a five-five, you can play 6/1 6/1 eight/three eight/three. Your competitor is then in big-time dire straits due to the fact that they have two pieces on the bar and you have closed half your home board!
The Backgame
This tactic is where you have 2 or more anchors in your competitor’s home board. (An anchor is a position occupied by at a minimum two of your checkers.) It needs to be used when you are extremely behind as it greatly improves your opportunities. The strongest areas for anchors are near your competitor’s lower points and either on abutting points or with a single point in between. Timing is critical for an effective backgame: at the end of the day, there’s no point having 2 nice anchors and a solid wall in your own home board if you are then forced to break apart this right away, while your opposer is moving their checkers home, owing to the fact that you don’t have other extra checkers to move! In this situation, it’s more favorable to have checkers on the bar so that you are able to maintain your position up till your opponent gives you an opportunity to hit, so it may be a great idea to attempt and get your opponent to get them in this case!