As we have dicussed in the previous article, Backgammon is a game of skill and luck. The goal is to shift your pieces safely around the board to your home board while at the same time your opposition moves their chips toward their inner board in the opposing direction. With opposing player pieces heading in opposite directions there is bound to be conflict and the need for particular techniques at specific times. Here are the two final Backgammon plans to complete your game.
The Priming Game Tactic
If the purpose of the blocking plan is to hamper the opponents ability to shift his checkers, the Priming Game plan is to absolutely stop any activity of the opponent by creating a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a bad position if he ever attempts to leave the wall. The ambush of the prime can be established anyplace between point two and point eleven in your half of the board. As soon as you’ve successfully built the prime to block the activity of your opponent, your opponent doesn’t even get a chance to toss the dice, and you shift your chips and roll the dice again. You’ll be a winner for sure.
The Back Game Strategy
The goals of the Back Game plan and the Blocking Game tactic are very similar – to harm your opponent’s positions in hope to better your odds of winning, however the Back Game tactic relies on alternate tactics to achieve that. The Back Game strategy is frequently employed when you are far behind your competitor. To participate in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot late in the game. This technique is more complex than others to use in Backgammon because it requires careful movement of your chips and how the checkers are moved is partly the outcome of the dice toss.