In extraordinarily simple terms, there are three main game plans used. You want to be agile enough to hop between tactics instantly as the action of the match unfolds.
The Blockade
This comprises of assembling a 6-thick wall of pieces, or at a minimum as thick as you can manage, to barricade in the opponent’s pieces that are located on your 1-point. This is judged to be the most adequate strategy at the start of the match. You can create the wall anywhere inbetween your eleven-point and your two-point and then shift it into your home board as the match progresses.
The Blitz
This is composed of closing your home board as quickly as as you can while keeping your opposer on the bar. i.e., if your challenger tosses an early 2 and moves one checker from your one-point to your three-point and you then roll a five-five, you will be able to play 6/1 6/1 eight/three 8/3. Your competitor is then in serious difficulty taking into account that they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This tactic is where you have two or higher anchors in your competitor’s home board. (An anchor is a position consisting of at least 2 of your pieces.) It needs to be used when you are decidedly behind as it much improves your chances. The best locations for anchor spots are towards your opponent’s lower points and either on adjacent points or with one point in between. Timing is integral for an effectual backgame: besides, there is no reason having two nice anchors and a solid wall in your own inner board if you are then required to break up this straight away, while your competitor is shifting their pieces home, owing to the fact that you don’t have any other spare checkers to shift! In this case, it is more favorable to have pieces on the bar so that you can maintain your position up until your opposer provides you a chance to hit, so it can be a good idea to attempt and get your opposer to get them in this situation!