In exceptionally general terms, there are 3 general plans employed. You need to be agile enough to switch game plans instantly as the action of the match unfolds.
The Blockade
This is comprised of assembling a 6-thick wall of pieces, or at a minimum as thick as you are able to manage, to lock in your competitor’s pieces that are located on your 1-point. This is judged to be the most acceptable strategy at the start of the match. You can create the wall anyplace inbetween your eleven-point and your 2-point and then shift it into your home board as the match advances.
The Blitz
This is composed of closing your home board as quickly as possible while keeping your opposer on the bar. i.e., if your opponent rolls an early 2 and shifts one piece from your one-point to your three-point and you then roll a five-five, you can play 6/1 6/1 8/3 eight/three. Your challenger is then in serious difficulty since they have 2 pieces on the bar and you have closed half your inside board!
The Backgame
This tactic is where you have 2 or higher anchors in your competitor’s home board. (An anchor is a point consisting of at least 2 of your pieces.) It must be employed when you are decidedly behind as it greatly improves your opportunities. The better places for anchor spots are close to your opponent’s lower points and also on adjacent points or with one point separating them. Timing is crucial for an effectual backgame: at the end of the day, there is no point having two nice anchors and a solid wall in your own home board if you are then forced to break apart this right away, while your competitor is shifting their checkers home, considering that you do not have any other spare pieces to move! In this case, it’s more tolerable to have checkers on the bar so that you can maintain your position up till your opponent gives you an opportunity to hit, so it can be a wonderful idea to attempt and get your opponent to hit them in this situation!