As we dicussed in the previous article, Backgammon is a game of skill and good luck. The aim is to move your checkers safely around the game board to your inside board and at the same time your opponent moves their pieces toward their home board in the opposite direction. With competing player chips moving in opposite directions there is going to be conflict and the requirement for specific strategies at specific instances. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Tactic
If the goal of the blocking strategy is to slow down the opponent to move his pieces, the Priming Game plan is to absolutely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a damaged position if she at all tries to escape the wall. The trap of the prime can be established anywhere between point two and point eleven in your half of the board. As soon as you have successfully built the prime to stop the activity of your opponent, your competitor doesn’t even get a chance to roll the dice, and you shift your checkers and roll the dice yet again. You’ll be a winner for sure.
The Back Game Strategy
The objectives of the Back Game strategy and the Blocking Game strategy are similar – to hurt your opponent’s positions hoping to better your odds of succeeding, but the Back Game tactic uses seperate techniques to do that. The Back Game plan is frequently used when you’re far behind your opponent. To play Backgammon with this strategy, you have to control 2 or more points in table, and to hit a blot late in the game. This plan is more challenging than others to play in Backgammon because it needs careful movement of your pieces and how the pieces are moved is partially the result of the dice roll.