As we have dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to move your checkers safely around the game board to your inside board while at the same time your opposition shifts their checkers toward their inside board in the opposite direction. With competing player pieces heading in opposite directions there is bound to be conflict and the requirement for particular tactics at specific instances. Here are the last two Backgammon plans to complete your game.
The Priming Game Plan
If the aim of the blocking strategy is to hamper the opponents ability to move their chips, the Priming Game plan is to absolutely stop any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a bad position if she at all tries to escape the wall. The ambush of the prime can be setup anywhere between point 2 and point eleven in your half of the board. After you’ve successfully constructed the prime to stop the activity of your competitor, the opponent does not even get a chance to roll the dice, and you move your checkers and toss the dice yet again. You will win the game for sure.
The Back Game Technique
The objectives of the Back Game technique and the Blocking Game plan are very similar – to hinder your opponent’s positions hoping to boost your chances of succeeding, but the Back Game tactic uses different tactics to do that. The Back Game technique is frequently utilized when you’re far behind your competitor. To compete in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to use in Backgammon seeing as it needs careful movement of your pieces and how the pieces are relocated is partly the result of the dice toss.