As we dicussed in the previous article, Backgammon is a game of talent and luck. The goal is to move your checkers carefully around the board to your inner board and at the same time your opposition shifts their chips toward their inner board in the opposite direction. With competing player checkers shifting in opposite directions there is going to be conflict and the requirement for specific tactics at specific times. Here are the two final Backgammon plans to finish off your game.
The Priming Game Plan
If the aim of the blocking strategy is to slow down the opponent to shift his checkers, the Priming Game tactic is to completely block any movement of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a bad position if he at all attempts to leave the wall. The ambush of the prime can be setup anywhere between point two and point eleven in your board. Once you’ve successfully constructed the prime to block the movement of your opponent, your opponent doesn’t even get a chance to roll the dice, that means you move your checkers and toss the dice yet again. You’ll be a winner for sure.
The Back Game Strategy
The goals of the Back Game plan and the Blocking Game tactic are similar – to harm your competitor’s positions with hope to better your chances of winning, but the Back Game tactic uses different techniques to do that. The Back Game plan is commonly used when you’re far behind your competitor. To compete in Backgammon with this strategy, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more challenging than others to play in Backgammon because it needs careful movement of your checkers and how the chips are moved is partially the result of the dice toss.