In astonishingly simple terms, there are 3 main techniques used. You want to be agile enough to hop between game plans quickly as the action of the match unfolds.
The Blockade
This consists of building a 6-deep wall of checkers, or at a minimum as deep as you are able to achieve, to block in your competitor’s checkers that are located on your 1-point. This is judged to be the most suitable tactic at the begining of the game. You can create the wall anyplace inbetween your 11-point and your two-point and then move it into your home board as the match continues.
The Blitz
This is comprised of locking your home board as quickly as possible while keeping your opponent on the bar. i.e., if your competitor rolls an early 2 and moves one checker from your 1-point to your three-point and you then toss a five-five, you will be able to play six/one 6/1 8/3 8/3. Your opposer is now in big-time calamity due to the fact that they have two checkers on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have 2 or higher checkers in your opponent’s inner board. (An anchor is a position occupied by at least 2 of your pieces.) It should be used when you are significantly behind as this strategy greatly improves your circumstances. The better locations for anchors are towards your competitor’s lower points and also on adjacent points or with a single point separating them. Timing is important for a powerful backgame: after all, there is no reason having two nice anchor spots and a solid wall in your own inner board if you are then forced to break apart this straight away, while your challenger is shifting their checkers home, seeing that you don’t have any other additional pieces to move! In this situation, it’s more favorable to have pieces on the bar so that you are able to maintain your position up until your competitor gives you a chance to hit, so it may be a good idea to try and get your opponent to get them in this situation!