Backgammon – Three Basic Schemes

In very simple terms, there are 3 main game plans used. You must be agile enough to switch techniques almost instantly as the action of the game unfolds.

The Blockade

This comprises of building a 6-deep wall of pieces, or at least as deep as you are able to manage, to lock in the competitor’s checkers that are located on your 1-point. This is considered to be the most suitable procedure at the start of the match. You can assemble the wall anywhere between your 11-point and your two-point and then shift it into your home board as the game advances.

The Blitz

This consists of closing your home board as quick as as you can while keeping your opponent on the bar. i.e., if your opposer rolls an early two and moves one checker from your 1-point to your three-point and you then roll a 5-5, you are able to play six/one six/one eight/three 8/3. Your opponent is now in serious trouble because they have two pieces on the bar and you have closed half your inner board!

The Backgame

This course of action is where you have 2 or more checkers in your opponent’s home board. (An anchor is a position consisting of at a minimum 2 of your checkers.) It would be employed when you are significantly behind as it greatly improves your chances. The best locations for anchors are near your opponent’s lower points and also on abutting points or with a single point separating them. Timing is essential for a powerful backgame: besides, there’s no point having two nice anchors and a solid wall in your own inner board if you are then required to break apart this straight away, while your competitor is moving their checkers home, considering that you do not have other additional checkers to shift! In this case, it is more favorable to have checkers on the bar so that you might maintain your position up till your competitor provides you a chance to hit, so it may be a great idea to try and get your challenger to get them in this case!

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