The Essential Facts of Backgammon Game Plans – Part Two

As we have dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to move your chips carefully around the board to your home board while at the same time your opposition shifts their pieces toward their inner board in the opposing direction. With competing player checkers moving in opposite directions there is bound to be conflict and the need for specific techniques at specific times. Here are the two final Backgammon strategies to finish off your game.

The Priming Game Strategy

If the purpose of the blocking plan is to slow down the opponent to shift her pieces, the Priming Game strategy is to absolutely barricade any activity of the opponent by creating a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a damaged position if she ever tries to escape the wall. The ambush of the prime can be setup anyplace between point 2 and point eleven in your half of the board. Once you have successfully assembled the prime to prevent the activity of the opponent, your opponent doesn’t even get to roll the dice, and you shift your chips and roll the dice again. You’ll win the game for sure.

The Back Game Strategy

The goals of the Back Game technique and the Blocking Game strategy are similar – to hurt your competitor’s positions with hope to better your chances of succeeding, but the Back Game tactic utilizes different techniques to achieve that. The Back Game plan is generally utilized when you are far behind your opponent. To compete in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to use in Backgammon seeing as it needs careful movement of your checkers and how the chips are moved is partly the outcome of the dice roll.

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