In extraordinarily simple terms, there are 3 fundamental game plans used. You want to be agile enough to switch techniques instantly as the course of the game unfolds.
The Blockade
This involves building a 6-deep wall of checkers, or at least as deep as you can achieve, to block in the competitor’s pieces that are on your 1-point. This is judged to be the most suitable procedure at the start of the match. You can create the wall anyplace within your eleven-point and your two-point and then move it into your home board as the match advances.
The Blitz
This is comprised of locking your home board as quick as possible while keeping your opposer on the bar. e.g., if your challenger tosses an early two and moves one checker from your one-point to your three-point and you then roll a 5-5, you will be able to play six/one six/one 8/3 eight/three. Your competitor is then in serious dire straits since they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This course of action is where you have two or higher anchors in your opponent’s home board. (An anchor is a position consisting of at a minimum two of your checkers.) It would be employed when you are extremely behind as it greatly improves your opportunities. The strongest places for anchors are close to your opponent’s smaller points and either on abutting points or with a single point in between. Timing is critical for an effectual backgame: at the end of the day, there is no point having 2 nice anchors and a solid wall in your own inner board if you are then forced to dismantle this straight away, while your opposer is moving their pieces home, owing to the fact that you don’t have any other extra checkers to shift! In this case, it is more favorable to have pieces on the bar so that you can preserve your position until your opponent provides you a chance to hit, so it will be a good idea to try and get your competitor to get them in this situation!