Backgammon – Three General Schemes

In extraordinarily general terms, there are three chief techniques employed. You want to be agile enough to switch techniques almost instantly as the action of the game unfolds.

The Blockade

This is composed of creating a 6-thick wall of pieces, or at least as deep as you might manage, to lock in the opponent’s checkers that are located on your 1-point. This is considered to be the most adequate procedure at the begining of the match. You can create the wall anywhere within your eleven-point and your 2-point and then move it into your home board as the match continues.

The Blitz

This consists of locking your home board as fast as as you can while keeping your competitor on the bar. For example, if your challenger rolls an early 2 and shifts one checker from your one-point to your 3-point and you then toss a five-five, you will be able to play 6/1 6/1 eight/three eight/three. Your opposer is then in serious difficulty considering that they have 2 pieces on the bar and you have locked half your inner board!

The Backgame

This course of action is where you have two or more pieces in your competitor’s home board. (An anchor spot is a point consisting of at a minimum two of your checkers.) It would be played when you are decidedly behind as it much improves your chances. The best places for anchor spots are near your opponent’s lower points and also on abutting points or with one point in between. Timing is important for an effective backgame: after all, there’s no point having 2 nice anchors and a complete wall in your own home board if you are then required to break apart this straight away, while your challenger is shifting their pieces home, seeing that you don’t have other extra checkers to shift! In this situation, it is better to have pieces on the bar so that you are able to maintain your position until your competitor provides you an opportunity to hit, so it may be an excellent idea to attempt and get your competitor to get them in this case!

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