Backgammon – Three General Plans

In extraordinarily simple terms, there are three chief techniques used. You need to be agile enough to hop between tactics almost instantly as the action of the game unfolds.

The Blockade

This comprises of creating a 6-deep wall of checkers, or at a minimum as thick as you might achieve, to block in your opponent’s checkers that are located on your 1-point. This is considered to be the most adequate procedure at the begining of the match. You can build the wall anywhere within your 11-point and your 2-point and then move it into your home board as the game advances.

The Blitz

This involves locking your home board as quick as as you can while keeping your competitor on the bar. e.g., if your challenger tosses an early 2 and moves one checker from your 1-point to your 3-point and you then toss a five-five, you are able to play 6/1 6/1 eight/three 8/3. Your opposer is then in serious dire straits since they have two checkers on the bar and you have locked half your inside board!

The Backgame

This tactic is where you have 2 or higher anchors in your opponent’s home board. (An anchor is a point consisting of at a minimum 2 of your pieces.) It should be played when you are extremely behind as this plan much improves your opportunities. The best places for anchors are towards your opponent’s smaller points and also on adjacent points or with a single point separating them. Timing is critical for an effective backgame: at the end of the day, there’s no reason having two nice anchors and a complete wall in your own home board if you are then required to dismantle this straight away, while your opponent is shifting their checkers home, owing to the fact that you do not have any other spare pieces to move! In this situation, it’s more tolerable to have pieces on the bar so that you are able to preserve your position up until your challenger provides you a chance to hit, so it can be a great idea to attempt and get your opponent to hit them in this situation!

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