In astonishingly general terms, there are three chief techniques used. You need to be able to switch strategies almost instantly as the course of the game unfolds.
The Blockade
This is comprised of creating a 6-thick wall of checkers, or at least as thick as you are able to manage, to barricade in your opponent’s pieces that are on your 1-point. This is judged to be the most adequate procedure at the begining of the game. You can create the wall anyplace inbetween your eleven-point and your 2-point and then shift it into your home board as the game advances.
The Blitz
This involves closing your home board as quickly as possible while keeping your opposer on the bar. For example, if your opposer tosses an early 2 and moves one checker from your one-point to your 3-point and you then toss a five-five, you are able to play six/one six/one 8/3 eight/three. Your challenger is now in big-time trouble taking into account that they have two checkers on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have 2 or more checkers in your opponent’s home board. (An anchor is a position occupied by at least 2 of your pieces.) It would be played when you are extremely behind as this plan much improves your opportunities. The strongest areas for anchors are towards your competitor’s smaller points and either on adjoining points or with a single point in between. Timing is crucial for an effective backgame: after all, there is no point having 2 nice anchors and a solid wall in your own home board if you are then forced to dismantle this right away, while your competitor is moving their pieces home, taking into account that you do not have other spare checkers to move! In this situation, it’s more tolerable to have pieces on the bar so that you might maintain your position up until your opponent gives you a chance to hit, so it will be a great idea to try and get your opposer to hit them in this situation!