As we dicussed in the last article, Backgammon is a casino game of talent and pure luck. The goal is to move your checkers carefully around the game board to your inside board and at the same time your opposing player shifts their chips toward their inner board in the opposing direction. With competing player pieces moving in opposite directions there is going to be conflict and the requirement for particular techniques at particular instances. Here are the last two Backgammon plans to finish off your game.
The Priming Game Plan
If the purpose of the blocking plan is to hamper the opponents ability to move his checkers, the Priming Game strategy is to absolutely stop any activity of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a battered position if he ever tries to leave the wall. The ambush of the prime can be established anyplace between point two and point 11 in your board. As soon as you have successfully assembled the prime to prevent the movement of your opponent, your opponent does not even get to roll the dice, and you move your checkers and toss the dice again. You’ll win the game for sure.
The Back Game Strategy
The aims of the Back Game tactic and the Blocking Game tactic are very similar – to hurt your opponent’s positions with hope to improve your chances of winning, but the Back Game plan utilizes different techniques to do that. The Back Game plan is frequently employed when you are far behind your opponent. To compete in Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to employ in Backgammon seeing as it requires careful movement of your chips and how the chips are moved is partly the outcome of the dice toss.


