In astonishingly simple terms, there are 3 general game plans used. You must be able to switch techniques almost instantly as the course of the game unfolds.
The Blockade
This consists of creating a 6-deep wall of checkers, or at least as deep as you can manage, to block in your opponent’s pieces that are on your 1-point. This is deemed to be the most acceptable tactic at the start of the match. You can assemble the wall anywhere inbetween your eleven-point and your two-point and then move it into your home board as the match progresses.
The Blitz
This involves locking your home board as quick as possible while keeping your challenger on the bar. e.g., if your opposer rolls an early two and moves one checker from your one-point to your three-point and you then roll a five-five, you are able to play 6/1 6/1 8/3 8/3. Your opposer is then in big-time calamity due to the fact that they have two pieces on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have two or more anchors in your opponent’s home board. (An anchor is a position consisting of at a minimum two of your checkers.) It must be employed when you are extremely behind as it much improves your opportunities. The better places for anchors are close to your opponent’s lower points and either on adjoining points or with one point in between. Timing is important for an effectual backgame: at the end of the day, there is no reason having 2 nice anchors and a complete wall in your own home board if you are then forced to dismantle this right away, while your opposer is getting their pieces home, considering that you don’t have any other additional checkers to shift! In this case, it’s more tolerable to have pieces on the bar so that you can maintain your position until your challenger provides you a chance to hit, so it can be an excellent idea to attempt and get your opponent to hit them in this case!


