The Essential Facts of Backgammon Game Plans – Part 2

As we dicussed in the last article, Backgammon is a game of ability and luck. The aim is to shift your pieces carefully around the board to your inner board and at the same time your opposing player moves their checkers toward their home board in the opposite direction. With opposing player pieces shifting in opposite directions there is bound to be conflict and the requirement for specific techniques at particular times. Here are the last 2 Backgammon tactics to finish off your game.

The Priming Game Plan

If the purpose of the blocking tactic is to slow down the opponent to move her checkers, the Priming Game strategy is to absolutely barricade any movement of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a battered position if he ever attempts to leave the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your board. As soon as you’ve successfully constructed the prime to prevent the movement of your opponent, your competitor does not even get a chance to toss the dice, that means you shift your checkers and roll the dice again. You’ll be a winner for sure.

The Back Game Strategy

The aims of the Back Game plan and the Blocking Game technique are very similar – to hurt your competitor’s positions with hope to better your chances of winning, however the Back Game strategy uses seperate techniques to do that. The Back Game plan is commonly used when you are far behind your competitor. To play Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot late in the game. This technique is more complex than others to play in Backgammon seeing as it needs careful movement of your pieces and how the pieces are moved is partially the result of the dice roll.

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