The Essential Basics of Backgammon Game Plans – Part Two

As we have dicussed in the previous article, Backgammon is a casino game of ability and good luck. The aim is to move your pieces carefully around the board to your inside board while at the same time your opposing player moves their checkers toward their home board in the opposing direction. With opposing player chips moving in opposite directions there is bound to be conflict and the need for specific strategies at specific times. Here are the last 2 Backgammon strategies to complete your game.

The Priming Game Plan

If the purpose of the blocking strategy is to slow down the opponent to move their checkers, the Priming Game plan is to completely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a damaged position if he/she ever tries to leave the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your board. Once you’ve successfully built the prime to block the activity of the competitor, your opponent does not even get to toss the dice, and you move your checkers and toss the dice yet again. You will be a winner for sure.

The Back Game Tactic

The objectives of the Back Game technique and the Blocking Game technique are very similar – to hurt your competitor’s positions with hope to better your chances of winning, however the Back Game tactic uses seperate tactics to achieve that. The Back Game plan is generally used when you’re far behind your opponent. To participate in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to use in Backgammon seeing as it requires careful movement of your checkers and how the chips are relocated is partly the outcome of the dice toss.

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