Backgammon – 3 Main Schemes

In extraordinarily general terms, there are 3 main game plans employed. You want to be agile enough to switch tactics almost instantly as the action of the game unfolds.

The Blockade

This is composed of creating a 6-deep wall of pieces, or at least as thick as you might manage, to block in the competitor’s pieces that are on your 1-point. This is judged to be the most acceptable procedure at the start of the game. You can assemble the wall anyplace inbetween your eleven-point and your two-point and then shuffle it into your home board as the match advances.

The Blitz

This is composed of closing your home board as quick as possible while keeping your challenger on the bar. i.e., if your opposer rolls an early 2 and moves one checker from your one-point to your three-point and you then roll a five-five, you can play 6/1 six/one eight/three 8/3. Your challenger is then in serious calamity due to the fact that they have 2 pieces on the bar and you have closed half your inside board!

The Backgame

This strategy is where you have 2 or higher pieces in your opponent’s home board. (An anchor is a point consisting of at least 2 of your checkers.) It should be used when you are decidedly behind as it greatly improves your circumstances. The better areas for anchors are near your opponent’s lower points and also on abutting points or with one point in between. Timing is important for an effective backgame: at the end of the day, there’s no reason having two nice anchors and a complete wall in your own home board if you are then forced to break apart this right away, while your competitor is getting their checkers home, because you don’t have any other additional pieces to shift! In this case, it is more tolerable to have checkers on the bar so that you might preserve your position up till your opposer gives you a chance to hit, so it may be a good idea to attempt and get your opponent to get them in this case!

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