The Essential Basics of Backgammon Game Plans – Part 2

As we have dicussed in the previous article, Backgammon is a casino game of ability and good luck. The goal is to shift your checkers carefully around the game board to your home board while at the same time your opponent moves their checkers toward their home board in the opposite direction. With opposing player chips heading in opposing directions there is bound to be conflict and the requirement for particular techniques at specific instances. Here are the last 2 Backgammon strategies to finish off your game.

The Priming Game Strategy

If the aim of the blocking strategy is to slow down the opponent to move her pieces, the Priming Game strategy is to absolutely stop any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if he ever attempts to escape the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your game board. As soon as you have successfully built the prime to prevent the movement of the opponent, your opponent doesn’t even get to toss the dice, that means you move your chips and roll the dice again. You’ll win the game for sure.

The Back Game Plan

The aims of the Back Game strategy and the Blocking Game technique are similar – to harm your opponent’s positions in hope to better your chances of winning, however the Back Game strategy uses different tactics to achieve that. The Back Game tactic is generally used when you’re far behind your opponent. To compete in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more challenging than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partly the result of the dice toss.

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