In extraordinarily general terms, there are three basic plans used. You need to be able to switch tactics almost instantly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-thick wall of pieces, or at least as thick as you might achieve, to barricade in your competitor’s checkers that are on your 1-point. This is considered to be the most acceptable course of action at the start of the game. You can assemble the wall anyplace inbetween your eleven-point and your 2-point and then move it into your home board as the match progresses.
The Blitz
This is composed of locking your home board as quickly as possible while keeping your challenger on the bar. i.e., if your opponent tosses an early 2 and shifts one piece from your one-point to your three-point and you then roll a 5-5, you will be able to play 6/1 six/one 8/3 eight/three. Your competitor is then in big-time difficulty seeing that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This strategy is where you have two or higher pieces in your opponent’s home board. (An anchor is a position consisting of at least two of your checkers.) It needs to be used when you are extremely behind as it much improves your opportunities. The strongest areas for anchor spots are towards your opponent’s smaller points and also on abutting points or with a single point in between. Timing is critical for an effectual backgame: at the end of the day, there’s no point having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break apart this straight away, while your opponent is getting their checkers home, owing to the fact that you do not have any other extra pieces to shift! In this situation, it is better to have checkers on the bar so that you are able to maintain your position until your opposer provides you an opportunity to hit, so it may be a great idea to try and get your challenger to hit them in this situation!