The Essential Details of Backgammon Game Plans – Part Two

[ English ]

As we have dicussed in the previous article, Backgammon is a game of talent and pure luck. The aim is to shift your pieces safely around the game board to your home board while at the same time your opposing player shifts their checkers toward their home board in the opposite direction. With competing player pieces heading in opposite directions there is going to be conflict and the requirement for particular tactics at particular times. Here are the 2 final Backgammon strategies to finish off your game.

The Priming Game Strategy

If the aim of the blocking plan is to hamper the opponents ability to move her pieces, the Priming Game plan is to absolutely block any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a damaged position if he/she at all tries to escape the wall. The ambush of the prime can be established anywhere between point two and point 11 in your board. Once you’ve successfully built the prime to prevent the movement of the opponent, your competitor does not even get to toss the dice, and you shift your chips and roll the dice again. You will be a winner for sure.

The Back Game Plan

The objectives of the Back Game tactic and the Blocking Game plan are similar – to hinder your competitor’s positions hoping to better your odds of succeeding, but the Back Game plan uses seperate techniques to do that. The Back Game strategy is commonly used when you are far behind your opponent. To compete in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot late in the game. This technique is more challenging than others to employ in Backgammon because it needs careful movement of your chips and how the pieces are moved is partially the result of the dice roll.

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