The Essential Details of Backgammon Tactics – Part Two

As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The aim is to move your checkers safely around the board to your inner board and at the same time your opponent shifts their pieces toward their inner board in the opposite direction. With opposing player pieces heading in opposing directions there is going to be conflict and the requirement for particular strategies at specific times. Here are the 2 final Backgammon plans to round out your game.

The Priming Game Strategy

If the purpose of the blocking plan is to hamper the opponents ability to move his pieces, the Priming Game tactic is to completely block any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a battered position if he/she ever attempts to leave the wall. The ambush of the prime can be built anywhere between point two and point eleven in your game board. After you’ve successfully built the prime to prevent the activity of the opponent, the competitor doesn’t even get to toss the dice, and you shift your pieces and toss the dice yet again. You will be a winner for sure.

The Back Game Strategy

The aims of the Back Game plan and the Blocking Game technique are similar – to harm your opponent’s positions in hope to improve your odds of succeeding, however the Back Game plan uses different tactics to achieve that. The Back Game technique is often used when you are far behind your competitor. To participate in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot late in the game. This plan is more difficult than others to play in Backgammon because it needs careful movement of your chips and how the chips are moved is partially the outcome of the dice roll.

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