In very general terms, there are three fundamental tactics employed. You must be agile enough to switch game plans instantly as the course of the match unfolds.
The Blockade
This is composed of assembling a 6-deep wall of pieces, or at a minimum as thick as you are able to achieve, to block in the opponent’s checkers that are located on your 1-point. This is considered to be the most suitable procedure at the start of the match. You can create the wall anywhere inbetween your eleven-point and your two-point and then shift it into your home board as the match continues.
The Blitz
This is comprised of closing your home board as fast as as you can while keeping your challenger on the bar. i.e., if your challenger tosses an early two and moves one checker from your one-point to your three-point and you then toss a five-five, you are able to play six/one six/one eight/three 8/3. Your opponent is then in serious difficulty taking into account that they have two pieces on the bar and you have closed half your inside board!
The Backgame
This plan is where you have two or higher pieces in your opponent’s inner board. (An anchor is a position consisting of at a minimum 2 of your checkers.) It would be used when you are extremely behind as this plan much improves your chances. The best areas for anchors are close to your competitor’s smaller points and also on adjacent points or with a single point in between. Timing is important for an effectual backgame: at the end of the day, there’s no point having two nice anchors and a complete wall in your own inner board if you are then required to break apart this right away, while your competitor is moving their pieces home, considering that you don’t have any other spare checkers to move! In this situation, it’s better to have pieces on the bar so that you can preserve your position up till your challenger provides you a chance to hit, so it may be a wonderful idea to try and get your challenger to hit them in this case!