In exceptionally simple terms, there are 3 chief plans employed. You must be able to switch techniques instantly as the course of the game unfolds.
The Blockade
This involves assembling a 6-thick wall of checkers, or at a minimum as thick as you can achieve, to block in your opponent’s checkers that are on your 1-point. This is deemed to be the most suitable procedure at the start of the match. You can create the wall anyplace within your eleven-point and your 2-point and then move it into your home board as the game advances.
The Blitz
This involves closing your home board as quick as possible while keeping your competitor on the bar. i.e., if your opponent tosses an early 2 and shifts one checker from your one-point to your 3-point and you then roll a five-five, you will be able to play six/one six/one 8/3 8/3. Your opposer is now in big-time difficulty taking into account that they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This course of action is where you have two or higher checkers in your competitor’s inner board. (An anchor is a position occupied by at least two of your pieces.) It must be used when you are extremely behind as it much improves your opportunities. The best locations for anchors are close to your competitor’s smaller points and also on adjacent points or with one point in between. Timing is important for an effectual backgame: after all, there is no reason having 2 nice anchors and a solid wall in your own inner board if you are then required to break down this straight away, while your opponent is shifting their pieces home, taking into account that you don’t have other additional pieces to move! In this case, it’s more favorable to have checkers on the bar so that you might preserve your position up till your competitor provides you an opportunity to hit, so it will be a good idea to try and get your competitor to get them in this situation!