The Basics of Backgammon Game Plans – Part Two

As we have dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to shift your checkers carefully around the game board to your home board and at the same time your opposition shifts their pieces toward their inner board in the opposing direction. With opposing player chips moving in opposite directions there is bound to be conflict and the requirement for specific tactics at specific instances. Here are the 2 final Backgammon techniques to complete your game.

The Priming Game Plan

If the aim of the blocking plan is to slow down the opponent to move their chips, the Priming Game tactic is to absolutely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a battered position if she at all tries to escape the wall. The trap of the prime can be built anyplace between point two and point eleven in your game board. After you’ve successfully assembled the prime to block the activity of your opponent, your competitor doesn’t even get a chance to roll the dice, and you move your pieces and toss the dice again. You’ll be a winner for sure.

The Back Game Strategy

The goals of the Back Game plan and the Blocking Game strategy are similar – to hinder your competitor’s positions hoping to boost your odds of winning, but the Back Game tactic uses alternate techniques to achieve that. The Back Game technique is generally utilized when you’re far behind your competitor. To compete in Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to use in Backgammon because it needs careful movement of your chips and how the checkers are moved is partly the outcome of the dice toss.

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