As we have dicussed in the last article, Backgammon is a game of ability and luck. The goal is to shift your checkers safely around the board to your inside board while at the same time your opposition moves their chips toward their home board in the opposite direction. With opposing player checkers heading in opposite directions there is going to be conflict and the need for specific tactics at specific instances. Here are the 2 final Backgammon tactics to round out your game.
The Priming Game Tactic
If the goal of the blocking plan is to slow down the opponent to shift his pieces, the Priming Game strategy is to absolutely stop any movement of the opponent by creating a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a bad position if he ever attempts to escape the wall. The trap of the prime can be established anywhere between point two and point 11 in your game board. As soon as you’ve successfully built the prime to prevent the activity of your competitor, your competitor doesn’t even get a chance to toss the dice, that means you shift your chips and toss the dice again. You’ll win the game for sure.
The Back Game Strategy
The goals of the Back Game plan and the Blocking Game tactic are similar – to hurt your competitor’s positions hoping to improve your chances of winning, however the Back Game plan utilizes seperate tactics to achieve that. The Back Game strategy is frequently used when you are far behind your competitor. To compete in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to use in Backgammon seeing as it requires careful movement of your chips and how the checkers are moved is partially the result of the dice toss.