As we dicussed in the last article, Backgammon is a casino game of ability and pure luck. The goal is to move your chips carefully around the game board to your inside board while at the same time your opposition shifts their chips toward their inside board in the opposing direction. With opposing player pieces shifting in opposing directions there is going to be conflict and the requirement for specific techniques at particular times. Here are the two final Backgammon plans to round out your game.
The Priming Game Plan
If the aim of the blocking plan is to hamper the opponents ability to move her chips, the Priming Game strategy is to completely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a battered position if he/she ever tries to leave the wall. The trap of the prime can be built anywhere between point two and point 11 in your half of the board. After you’ve successfully constructed the prime to stop the activity of your competitor, your opponent does not even get to roll the dice, that means you move your chips and toss the dice yet again. You will win the game for sure.
The Back Game Plan
The goals of the Back Game plan and the Blocking Game technique are very similar – to hurt your competitor’s positions with hope to boost your chances of winning, but the Back Game tactic utilizes alternate techniques to achieve that. The Back Game strategy is often used when you’re far behind your competitor. To compete in Backgammon with this technique, you have to hold two or more points in table, and to hit a blot late in the game. This strategy is more complex than others to use in Backgammon seeing as it needs careful movement of your pieces and how the chips are relocated is partially the result of the dice roll.