The Essential Details of Backgammon Game Plans – Part 2

As we dicussed in the previous article, Backgammon is a game of talent and pure luck. The goal is to move your chips safely around the board to your inside board while at the same time your opposing player shifts their pieces toward their inner board in the opposing direction. With competing player chips heading in opposing directions there is bound to be conflict and the need for particular techniques at particular instances. Here are the last 2 Backgammon plans to complete your game.

The Priming Game Strategy

If the goal of the blocking tactic is to slow down the opponent to shift his pieces, the Priming Game tactic is to absolutely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a bad position if he ever attempts to leave the wall. The ambush of the prime can be setup anywhere between point two and point 11 in your board. After you have successfully assembled the prime to stop the activity of your competitor, the competitor doesn’t even get to toss the dice, and you move your chips and roll the dice again. You will be a winner for sure.

The Back Game Technique

The goals of the Back Game plan and the Blocking Game tactic are very similar – to hurt your competitor’s positions with hope to improve your chances of succeeding, but the Back Game tactic relies on seperate tactics to do that. The Back Game plan is commonly employed when you’re far behind your opponent. To play Backgammon with this plan, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to use in Backgammon because it needs careful movement of your checkers and how the pieces are moved is partly the outcome of the dice toss.

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