The Basics of Backgammon Game Plans – Part 2

As we have dicussed in the last article, Backgammon is a game of talent and luck. The aim is to shift your checkers carefully around the game board to your inside board while at the same time your opponent moves their checkers toward their home board in the opposite direction. With competing player chips shifting in opposite directions there is going to be conflict and the need for particular strategies at particular instances. Here are the 2 final Backgammon tactics to finish off your game.

The Priming Game Plan

If the aim of the blocking tactic is to hamper the opponents ability to shift their pieces, the Priming Game tactic is to completely stop any movement of the opposing player by building a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a damaged position if she ever tries to escape the wall. The ambush of the prime can be established anyplace between point two and point eleven in your board. As soon as you have successfully constructed the prime to stop the movement of your competitor, the opponent does not even get to roll the dice, that means you move your chips and roll the dice again. You will win the game for sure.

The Back Game Tactic

The objectives of the Back Game technique and the Blocking Game plan are similar – to harm your competitor’s positions with hope to boost your chances of winning, but the Back Game technique relies on seperate tactics to do that. The Back Game strategy is commonly utilized when you are far behind your competitor. To participate in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more difficult than others to employ in Backgammon because it requires careful movement of your pieces and how the checkers are moved is partially the outcome of the dice toss.

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