In exceptionally simple terms, there are three basic plans employed. You must be able to hop between tactics quickly as the course of the game unfolds.
The Blockade
This is composed of building a 6-deep wall of checkers, or at least as thick as you can achieve, to block in your opponent’s checkers that are located on your 1-point. This is judged to be the most suitable course of action at the start of the game. You can build the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the match progresses.
The Blitz
This involves locking your home board as fast as as you can while keeping your competitor on the bar. For example, if your competitor rolls an early 2 and shifts one checker from your one-point to your 3-point and you then roll a five-five, you are able to play six/one six/one eight/three eight/three. Your opposer is now in serious trouble considering that they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have 2 or more checkers in your opponent’s home board. (An anchor spot is a point filled by at least 2 of your pieces.) It would be played when you are significantly behind as this action greatly improves your chances. The better areas for anchor spots are near your opponent’s smaller points and either on adjoining points or with one point separating them. Timing is critical for an effective backgame: after all, there is no reason having two nice anchors and a complete wall in your own inner board if you are then required to break apart this right away, while your opposer is getting their checkers home, considering that you do not have any other additional pieces to shift! In this situation, it is more tolerable to have checkers on the bar so that you can maintain your position until your challenger provides you a chance to hit, so it can be a great idea to attempt and get your challenger to get them in this situation!


