As we dicussed in the previous article, Backgammon is a game of talent and good luck. The goal is to move your pieces carefully around the game board to your inner board and at the same time your opposing player moves their checkers toward their inner board in the opposing direction. With opposing player checkers moving in opposing directions there is bound to be conflict and the need for specific techniques at specific times. Here are the two final Backgammon plans to round out your game.
The Priming Game Strategy
If the goal of the blocking plan is to hamper the opponents ability to move his pieces, the Priming Game strategy is to completely stop any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a bad position if she at all tries to leave the wall. The trap of the prime can be established anyplace between point 2 and point eleven in your board. After you’ve successfully assembled the prime to block the activity of the opponent, your opponent doesn’t even get a chance to toss the dice, that means you move your pieces and toss the dice again. You will win the game for sure.
The Back Game Plan
The objectives of the Back Game strategy and the Blocking Game plan are similar – to hurt your opponent’s positions hoping to improve your chances of winning, however the Back Game technique relies on alternate tactics to do that. The Back Game strategy is generally utilized when you’re far behind your opponent. To participate in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to use in Backgammon because it requires careful movement of your chips and how the checkers are relocated is partially the outcome of the dice toss.